Diabetes ... is a Game?
The idea of creating a game about diabetes both intrigues me and creeps me out a little bit. Diabetes is a game? I guess after an evening of "WHY 200? WHY?!!" I'm not feeling so light and fluffy about diabetes. But I see the potential for kids to learn about diabetes and its management through the use of games, so I'm all so for whatever gets good information out there. And over the last few days, I've come across two particularly interesting games, thanks to reader alerts, aimed at kids who either have diabetes or have friends with diabetes.
The first game is on the Nobel Prize educational games site and it's cleverly called The Diabetic Dog game. (Wee bit short on imagination once they got to the naming part, I suppose.) I will admit - I played this game for at least 15 minutes and I appreciated the cuteness of the doggy.
As a "caretaker," I was instructed to keep my diabetic doggy (named, in my profile, "DoggyPants") happy (by petting him), well-fed (by purchasing food for him), getting him to exercise (by walking him), and keeping his blood sugar in check by giving him insulin injections. Keeping an eye on the bar at the bottom left of my screen let me know what DoggyPants's blood sugar was, and I could feed and dose him accordingly.
(Sidenote: Having that bar gauge with his blood sugar in it sure helped me figure out what I was doing, and I wondered if the developers of this Diabetic Dog Game realized how they're helping further the case for continuous glucose monitors.)
Overall, I liked how this game showed the importance of insulin, food choices, and exercise as the cornerstones for good diabetes management, and it didn't tout insulin as "a cure." Basically, all you do is chase this little puppy around and feed him or dose him or walk him. Constant cycle of redundancy, only the results aren't predictable. Kind of like real life. :)
The other game I have been receiving reader alerts on is the Didget from Bayer. I haven't seen this game in person, but according to the word on the street (read: their website), "The Didget blood glucose meter from Bayer is the only meter that plugs into a Nintendo DS or Nintendo DS Lite gaming system to reward children for consistent testing."
So it's an actual meter that snaps into the Nintendo system. (It appears to be, or be completely identical to, the former "GlucoBoy" from a bit ago.) Honestly, that is pretty darn cool, and I wish that kind of "fun" was available when I was testing my blood sugar as a kid. Hell, I'd like to have that kind of positive reinforcement NOW, thank you very much.
"This unique meter helps encourage consistent testing with reward points that children can use to buy items within the game and unlock new game levels. And, since the DIDGET meter is based on Bayer’s trusted CONTOUR™ system, you know you’re getting a meter that’s reliable." They are also building a community for kids to "hang out in" virtually, comparing notes. Of course, since it's Bayer, they need to slide in their personal product endorsement, but they have the right idea. Test often, get rewarded for keeping tabs on your numbers, and maybe Nick Jonas will show up at your house and give you a hug.
That last part? A lie. But Bayer is working its way into the hearts of kids with diabetes, and as a former kid with diabetes myself, I would have appreciated that kind of innovation as part of my childhood with this disease. From what I can tell so far, this meter is being marketed towards diabetics in the UK, but hopefully there will be a United States counterpart. With mg/dl readings. Because doing conversions when low? Not so easy.
So there you have it. We've come a long way from that game with the elephants or the other one about the Escape from Diab, and hopefully more efforts will be made to engage kids - and adults! - with diabetes. Positive reinforcement is hard to come by in this whole diabetes mess, so every little bit helps.